Chasing and Catching Agent in 2D Tilemap
This project implements an agent that learns to chase and catch another object within a 2D tilemap environment. The agent's goal is to capture the target object by moving towards it.
The agent is trained using the Unity Machine Learning Agents (ML-Agents) framework.
Controls:
You can escape the agent by navigating with arrow-keys or pressing the desire location on the tile map.
project on Github
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